I will address each of her points by going down the list she compiled.
Thinking About Privacy -- younger generations (the "net generation") feel little or no need to take action towards protecting their privacy. They fill out personal information online without a second thought, download music/videos illegally and purchase items online etc. Turkle points out that there seems to be a disconnect between the younger generations and the fact that privacy is a RIGHT and not a PRIVELAGE. They seem relatively unaware about violations of privacy and government/commercial surveillance. Although, there are young people out there who are protective of their information and privacy rights, I do agree that there is a lack of knowledge and caring in the matter of privacy. Who can see your information? What will be done with this information? How is the information being obtained? What can I do to ensure my privacy? These are the kinds of questions which fail to be asked by many youngsters, perhaps due to a lack of education in the matter.
Avatar Or Self? This was my FAVORITE part of the list and it is a point that I have been trying to get across for some time. CHAT ROOMS, AIM, FACEBOOK, MYSPACE, WORLD OF WARCRAFT, SIMS, ETC. ETC. THESE TYPES OF TECHNOLOGICAL VENUES CAN ACTUALLY BE A DETRIMENT TO THE SOCIAL GROWTH OF PEOPLE. I've been saying for some time how I feel that social networking can create a barrier between people because they can create an 'online persona' which does not manifest itself in reality. People can hide behind the computer or an avatar. Turkle says, "For those who are lonely yet afraid of intimacy, information technology has made it possible to have the illusion of companionship without the demands of friendships." She also says, "...some people who gain fluency in expressing multiple aspects of self may find it harder to develop authentic selves".
Miss Turkle, thank you. Thank you for saying what I could not find the right words for. At last, a scholarly article which supports an observation that I feel so many disagree with me on.
I am actually going to skip to her last point because I can tell that if I go through all the others, I will become lazy with my analysis and compromise the integrity of this post.
Simulation and its discontents ok -- I'm going to pull a rather large quote from the article...
"Despite the ever-increasing complexity of software, most computer environments put users inworlds based on constrained choices. In other words, immersion in programmed worlds puts us inreassuring environments where the rules are clear... Children grow up in a culture of video games, action films, fantasy epics, and computer programs that all rely on that familiar scenario of almost losing but then regaining total mastery: There is danger.It is mastered...Scary. Safe."
OK, what I think she is getting at is that (in a world where entertainment media already tries to make everything black and white, good and evil) -- we now have children growing up and learning to make simulated decisions based on very cut and dry rules and scenarios. When these children become faced with REAL decisions, in a world where things are NOT black and white, they may flounder. The world is complicated and full of grey areas. While these games may help in the process of decision-making skills....the decisions are based on clear situations, and in life there are times when there really is no "best solution" but rather a series of distasteful options which you must bear through . Turkle says, "we have never had a greater need to work our way out of binary assumptions...we need to rebuild the culture around information technology...in that new sociotechnical culture, assumptions about the nature of mastery would be less absolute."
WHEW! Congratulations if you actually read all of that.
Sherry Turkle, I love you.